Steampunk dilemma.

EVERYTHING else besides fedoras.
User avatar
Herb Roflcopter
Posts: 159
Joined: Thu Aug 16, 2018 2:05 am

Re: Steampunk dilemma.

Post by Herb Roflcopter » Sun Aug 26, 2018 3:25 am

The Oracle wrote:
Thu Aug 23, 2018 12:21 am
Herb,

You make a good point about Sky Captain and IJ. Without a common element, a puppet master, giving orders the villain is an empty shell.
Somewhere, I read that a hero is only as good as the villain he or she faces off against. A truly effective conflict comes when the opposing forces have a bitter history together, and the climax of the two facing off at the end is most satisfying for audiences. Sky Captain robs us of that experience, unfortunately.

User avatar
Cousi
Posts: 213
Joined: Tue Aug 14, 2018 10:04 pm

Re: Steampunk dilemma.

Post by Cousi » Wed Aug 29, 2018 5:22 pm

I play a lot of tabletop Role Playing Games and when setting up storylines, I've learned that the campaigns the players remember the most are the ones where the climatic battle was emotional as well as physical. One of the most memorable had very little challenge for the characters in terms of action but the emotional impact floored them. Sky Captain felt as washed of emotion as the heavily filtered images on the screen. The only emotion I feel when watching it is anger toward Polly. There is no emotional payoff at the end like there was when Captain America was going toe to toe with the Red Skull. The climatic reveal was more of a "huh, well that sucks ass and blows chunks".

User avatar
Herb Roflcopter
Posts: 159
Joined: Thu Aug 16, 2018 2:05 am

Re: Steampunk dilemma.

Post by Herb Roflcopter » Wed Sep 05, 2018 10:58 pm

Cousi wrote:
Wed Aug 29, 2018 5:22 pm
I play a lot of tabletop Role Playing Games and when setting up storylines, I've learned that the campaigns the players remember the most are the ones where the climatic battle was emotional as well as physical.

I'm thinking we might need a RPG thread in this forum... :)

Post Reply